Making Quake Textures

co/gco6SL73sX. • Texture units: This is the normalized (see above) dimensions of the original texture image (or a previously modified texture at a given stage in the shader pipeline). Also provides several paint functions, and macros such as rivets and decals. Would make some nice outdoor areas. I'm a HUGE fan of 2. DSI Textures Textures for the game Quake 3. It would be just as much work to put those textures in game as it would be to make new textures from good texture sourcesmainly because bump and specular textures would. Here, the artist Kenneth Scott rarely mirrored the chest or the face, but he did mirror less noticeable areas like arms, legs, and the butt. The Quake 3 engine is open source. Making a image from scratch with Pixly with Quake 2 pallete, shows wrong ingame when saving as wal trough Paintshop pro 7. EDIT: oh fuck I was actually on medium textures this whole time and I can't raise it ingame either, I'm such a sham :. Quake II probably isn’t a game a lot of modern players are even. Quake HD Textures (QRP). So Quake 4 on ultra settings has really low looking textures now, apparently cause by a combination of Windows 10 and new graphical hardware. same engine as doomcan be a little fun if your getting drunk alone. 0 Version of this port present on the latest quarterly branch. The process is ostensibly applicable to game engines and game design with BSP style geometrical requirements, i. Note: You cannot do the whole process of creating Quake 2 textures in GIMP because it doesn't support writing wal files. No, you can make a map with id1 constraints if you want, and it should still work. Later on, there was ToeTag by Warren Marshall, but for some reason I didn't want to use that. JPG for your map it's okay, make sure you save them at the highest quality possible in the. im currently almost done with a texture-pack for Per Asperi Ad Inferi (AD_lavatomb),. 28 UPDATE New OGRE skin replaces Witch hehe 1. ioquake3 is not wired with any input system (game will not recognize any keyboard or mouse input), this lines will go stright to Quake 3 console that will run under the renderer output. incase u won't get lag install optifine. I felt uncomfortable with the way Quake 2 handles textures, so I didn't use any of my own texture work (it would have needed a. wad) for use by the level editor and qbsp, and then stored in the level itself (*. loading tga textures. The only major differences are with how it handles lighting storage and how the game loads textures. 1 is: Fixed some texture bugs where the shadow mesh texture would draw overtop of the mesh Updated and improved HDR implementation. So ask away. 12 Updated to 1. This project is going to be like a small office killer with multiplayer support. In 1997 Quake II was released ending the Strogg's collective leader the Makron being killed. Switch to NVIDIA Profile Inspector*. wad) for use by the level editor and qbsp, and then stored in the level itself (*. I purchased Quake 4 and started it on my AMD FX 8150 with an nVidia 660 3GB vram machine. This set was created for Quake IV originally and was ported to Source. Initialize the texture (glTexImage2D) 3. Texture names must be no longer than 15 characters. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. I found it to be relevant to the map making going on today, especially in that Geezer basically walks through how to mirror a map and correct the textures. Quake 1: Unable to compile imported textures (SOLVED) (1/4) > >> Samus_Aran: I have been fighting with QuArK for over 2. I`v made industrial texture wad that uses some original Quake textures as a base. Quake 4 Tweak Guide [Page 3] Troubleshooting Tips. Buffer textures have a size limit, separate from the standard one-dimensional texture size. What this really meant to say was if you make a quake one mod that references or uses quake one media (textures, compiled maps, models or sounds) the recipient must own quake one. With the. bsp) for use by Quake. Mapping for Quake: Custom Textures Part 4 - Wally This time we'll take a look at Wally with an overview of some of the more unique features you can use to create 8 bit textures for use in Quake. Download for free. Quake 4 Material file (. John Carmack has released the source code of Quake 1 in 1999. That how you set the animation sequence to play from blueprint. Governor Cuomo: "For much of our nation's history, people of color - particularly women - have been marginalized and discriminated against simply because of their hair style or texture. 0 games =1 1. The one where the fly-over help is 'make links for a folder of Quake 2 / Heretic II textures (. Grey texture set Simple Items corrected fullbright projectiles dithes simple items scaled down lava teleport Png version of silver penis Colorized QRP models and b. php on line 143 Deprecated: Function create_function() is. Texture mapping is a method for adding detail, surface texture, or colour to a computer-generated graphic or 3D model. For Quake 4 on the PC, a GameFAQs message board topic titled "Fatal Error: Texture compression unavailable". I don't have a game in mind for it, though being able to use any Quake 3 editor to make levels for Unity is appealing. QuakeForge is a 3D first-person shooter game engine based on id Software's legendary Quake and QuakeWorld game engines. If you just like to play for fun and want best grafix you don;t need to try to achieve the 144fps anyways. All work on Quake GVR is completed on a voluntary basis with the goal of spreading the VR experience of this classic game to as many people as possible. Quake was a D&D char from Carmack’s world. Disclaimer: I don't own any of the textures and sounds used to make this demo. 8 comes out, and even now with the pre-release, you might want to make a custom background for the main menu with the panoramic skybox added. rtlights lighting. The admin team will perform division placements and creating the schedule and brackets on 5th, and the 6th the first games could be started. pal file You can get Jasc Paint Shop pro 7 from here : oldversion. The MDL file format is the model format used in Quake (June 1996). graphics are pretty cool, but again pretty boring. Quake textures Sign in to follow this. For instance, a simple material may have a Base Color texture, a Specular texture, and a normal map. Textures Doom. How to Make a Minecraft Texture Pack. Steel Super Nailgun Steel Rocket Launcher TB3 Textures Rikey's bmodels simple Trickle's w_bat texture dark3zz new teleport textu. The much-anticipated follow-up to Doom, Quake was one of the first games to make use of fully polygonal graphics and hardware acceleration, and is often credited as the point of origin for many lasting trends in the FPS genre, such as standardized mouse look and the WASD control scheme. The latest Tweets from David Kay (@DavidKayConrad). Quake II RTX shows what NVIDIA’s ray-tracing tech can do for old games The Quake II RTX mod seemingly pulls the title to the 21st century with a few new models and textures but while. • Quake uses light maps in addition to (radiance) texture maps. It also includes several other changes, like an implementation of the water screen distortion effect from the. It has… varied results. So ignore the lack of tact from most members, well done for making custom content, we hope to see TF2 oriented content next time, and good luck with it in future. So Quake 4 on ultra settings has really low looking textures now, apparently cause by a combination of Windows 10 and new graphical hardware. This means the face of the texture would not appear to emit light in the engine, making it harder to achieve a convincing and atmospheric lighting effect. Also, Doom 3 has a looot of textures so it might be a good idea to focus on just a few textures for now. I've gotten into playing Quake 1 again recently, after finding lots of sexy hd textures and modifications for darkplaces. 47 seems to show this flag). A single material may make use of several textures that are all sampled and applied for different purposes. To make a multimedia sequence, inlport media from other programs, such as Adobe Illustrator or Photoshop (or make it \vith the draw, text, and path-aninlation tools), add it to the MediaBank, and drag it onto the TimeLlne to play it in sequence. It exists already as a console command :) I know, we could use a manual that lists all of them. How to make animated texture. pak file or subdirectories for textures). I also recommend Khreathor's prototype. I hope that makes it a bit more clear. Soc (Simon O'Callaghan)- Textures, Shaders and Tutorials Kat - Textures CGTextures - Textures Map-Center(defunct) - Textures ,Author Unknown Evil Lair(Yves Allaire) - Textures iD Software - Textures, Shaders Quake3World Level Editing Forum - Many thanks to AEon, Crayfish, Obsidian, Eraser,akm ,mrd for thier suggestions. cpp, the pertinent bits are Manager::Storage and texture_get_managed. Also, especially old tech like quake can be very forgiving because of the low resolutions. GLQuake, by default, eliminates pixels from the textures but also causes those textures to appear less detailed. Here is the solution: The texture wad files must be located inside the id1 folder. Reasons for using the ultra textures at all: 1. I followed the instructions on this site but they did not help. 1 Description of. I haven't tried any higher values like -5. For example Half-Life (whose game engine is based upon the Quake game engine) also uses the extension of. Nvidia first showed off its remaster of Quake 2 at this year’s GDC, and you’ll be able to play it yourself June 6—provided your hardware is up to the task. Worldcraft 1. My first and so far the only Quake 2 single player level. This is a Quake II engine mod to add full support for Virtual Reality HMD's such as the Oculus Rift. The original technique was pioneered by Edwin Catmull in 1974. The textures where downloaded from a Portuguese site, and no indications to the autors where made. It also includes high-resolution textures to make Quake 2 look better than ever!. This means that it still has a similar feel and gameplay to the original game, but the visuals are altered for the most part. The graphics, sound, and intelligence factors combine to make a game that will scare the hell out of you! The main problem that Quake seems to have is a lack of identity. The overhaul brings a whole slew of improvements to lighting, textures, and effects to the fore that, in total, make Quake II look more modern than ever. The Tenebrae installer will install the shareware Quake levels, and all fancy Tenebrae models and textures, but is a 100 meg download. You could, just as easily selected your texture prior to creating the terrain all together. Here, the artist Kenneth Scott rarely mirrored the chest or the face, but he did mirror less noticeable areas like arms, legs, and the butt. Could you tell everyone a little something about yourself. If you have that stuff, then the Quake 1 gamepack is installed. Instructions: To use it just drag the PAK archive to DePacker's window, then double click file entries to DePack them. I don't think that static meshes even existed until Quake 3 Arena or UT99 first came out, iirc. wad" texture package for each level in the original game. dark3zz new teleport textu. I took a look at "Quake HD Remastered" just now, to see what's up with that. === Quaddicted. There are, however, a few notable. Quake 4 is fun, but I bought this for the copy of Quake 2 and its expansion packs, which are included on the bonus dvd. To enhance t he visibility in the Quake Champions you can make textures more blurred with the help of NVIDIA Inspector tool. Lets take a look at how to get the HD texture pack to work with Quake 1. (from scratch using Zbrush and Substance) For now it has some kind of PBR materials (it used in all games u see today) for Quake 2. 0 for everyday use. Because when we first started working in the Quake editor it was only top-down. They're much more fit for the job of a Quakecraft texture pack. Make a simple terrain in QeRadiant ^ There are basically two approaches to creating what is generally regarded as a 'terrain' in Doom 3 and Quake 4; the basic - using editor tools; the advanced - using external 3rd party applications to 'model' a 3D object. Look at that one solitary shiny butt cheek on the wrestler texture, with the purple pants -- look at how round that looks. I half-promised a texture set to the Warsow devs, and since photosourced images are off limits (due to license conflict) this is a good opportunity to try and hand-craft the entire set. So, what do you need to get Quake running with DarkPlaces on Windows 10, Windows 8 and Windows 7?. I`v made industrial texture wad that uses some original Quake textures as a base. Browse the biggest collection of Quake 4 maps, enhance your game with modifications, or get some new threads with our collection of skins. Map texture values to scale factor Wood texture Texture value Bump Mapping § Texture = change in surface normal! Sphere w/ diffuse texture Swirly bump map Sphere w/ diffuse texture and swirly bump map Displacement Mapping Illumination Maps § Quake introduced illumination maps or light maps to capture lighting effects in video games. Quake - Epsilon Mod (Ultra Build) Quake Epsilon builds are highly-polished graphically-advanced builds of shareware Quake 1 for Windows/Linux/Mac, with the ability to be upgraded to the full version of Quake along with it's mission packs Scourge of Armagon and Dissolution of Eternity. Background Library Textures - Information - About Contact Credits. Free and Open Source Textures. This first project that we are developing, aims to recreate all the world's textures of the officially expansions of Quake. The sounds of the weapons firing (especially the quad damage sound effects), the sounds the enemies make when you approach them, and the grunt your player makes when he jumps is all so iconic. Before you begin, you should read my article on Multitexture and the Quake 3 Graphics Engine. To keep things simple to start, I recommend downloading id1_wads_per_map, which includes a ". thesis of 1974. nQuake makes use of the ezQuake engine, and will make it a lot easier to enjoy Quake on a 1080p monitor. I'm a HUGE fan of 2. Quake Live (known as Quake Zero during development) was released in 2010 as an updated version of Quake III Arena. I would 100% rather read ten pages of Arcane Dimensions masturbating (my own included) than yet another "Darkplaces and Quake 1. Quake 2 - News & General Discussion. The Quake Army Knife. A Quake level is basically organised around a huge BSP tree. At the moment, I have to rely on obscure '90s software running. If you take a image made with your camera or phone and save it as a wal file trough Paintshop pro7 it will look good sometimes. Now, we can confirm that Quake II RTX will be released on June 6th, 2019. A very small castle which was made purposely for a short and fast pace gameplay. How to make animated texture. This is intended as a basic guide to getting the resources needed to start making a mod, some suggestions on first mods to make to learn the language and nature of Quake modding, and links to forums and IRC channels and other resources relevant to Quake modding. Ok, you should be ready to create your Quake II map by now. 5 update if you do update your AD texture-packs, please do post about it here instead of the HD textures thread. Im trying to get rid of this dirt on the scope that i can see when scoped in a dark place. The mods included are Action Quake II, CTF and Eraser bot. And, in case you're ever asked this question: "Why make mods for an old game like Wolfenstein 3D?" Well, there's an endless sea of add ons for Doom, Quake etc. When looking for a texture file it ignores the extension and finds any loadable texture with the the right file name (regardless of extension). Quake 2 uses its own texture format, textures are wal files. 5 inches) long. • Quake uses light maps in addition to (radiance) texture maps. This section contains full descriptions and recommendations for Quake 4's in-game settings. Make the base of the head (ie, where the it joins the neck) at the origin (0,0,0). dark3zz new teleport textu. The admin team will perform division placements and creating the schedule and brackets on 5th, and the 6th the first games could be started. Either way, once you find the quake folder, go into it. Here you can enter countless commands and set variables. ####Downloads Note: I've made several changes to both names of and what files get bundled with the executable and in the extras. woods has made HD textures specially for CTF: woodsctf-textures ctf-exmx-textures. This in no problem though, you can still make the textures in GIMP, save them as tga files and later batch convert all of them to wal with a few clicks in Wally. Interview with Paul Jaquays We spoke with Paul during the early days of the making of Quake2 and found out how he's settled in at id. BASIC TEXTURE PACK MAKING So you want to make a texture pack. Adding the Texture Collection. We always recommend that you use OptiFine together with a Texture Pack. JPG save dialog. All you are missing now to make your own first Quake map are some textures. Everything should be possible, just be creative. Ok, you should be ready to create your Quake II map by now. Quakespasm is easier to set up and has near. The much-anticipated follow-up to Doom, Quake was one of the first games to make use of fully polygonal graphics and hardware acceleration, and is often credited as the point of origin for many lasting trends in the FPS genre, such as standardized mouse look and the WASD control scheme. There is water (you can swim above or under it), multiple level rooms, moving platforms and a variety of object textures and light-sourcing that make the world come to life. It's a pretty simple process, and we'll go step-by-step. x graphics API. Post with 8 votes and 512 views. The level design and texture design throughout Quake III Arena are quite good, even if the levels feel a little generic. How to make animated texture. Input a texture, start frame and number of frame to loop. CymTyr: Apologies for commenting on an old thread, but it's a sticky so After having issues with my monitor doing crazy stuff, and Q4 crashing every time I ran it lately, I deleted the cfg files and verified the install, then *just* changed these three items after enabling multi core and 16x AA ingame. Quake 2 uses its own texture format, textures are wal files. 2) This section lists all the major Quake 4 commands and command variables (cvars) by general function, and provides descriptions and recommendations for the important ones. Quake 3: Arena texture set in a basic concrete theme. 0 Version of this port present on the latest quarterly branch. someone is jealous a bit i think. I have it working much better now. Im trying to get rid of this dirt on the scope that i can see when scoped in a dark place. In 1997 Quake II was released ending the Strogg's collective leader the Makron being killed. 16-gentoo-r7 ATI drivers 8. The soundtrack is great for this game, and it is a major step up from the original Quake in my opinion. My brother have the same problem with GTX 1070. Quake 2 - News & General Discussion. Also, especially old tech like quake can be very forgiving because of the low resolutions. woods has made HD textures specially for CTF: woodsctf-textures ctf-exmx-textures. Reinstall the 1. Enable a feature of Quake II that the designers at id use frequently, gl_showtris 1. The new paks are, just like the MP1 paks, add-on paks which need both 'Quake map textures v. Who needs school for game design when it can be done online!. So Quake 2 internally uses 24-bit RGB values. The Blender Store is operated by Blender Institute in Amsterdam, the Netherlands. You can use these to get a good balance between image quality and performance, however I can't give you specific instructions on what to turn on and what to turn off. BSP Files 4. bsp) for use by Quake. This is intended as a basic guide to getting the resources needed to start making a mod, some suggestions on first mods to make to learn the language and nature of Quake modding, and links to forums and IRC channels and other resources relevant to Quake modding. The main new feature in MilkShape 3D 1. What year was this? DOOM 2 had better textures, at least I could make things out. This set was created for Quake IV originally and was ported to Source. Trent Reznor of Nine Inch Nails fame was contracted by id Software to provide the music for Quake, the spiritual successor to Doom and Doom II. DarkPlaces is a Quake modification I have built over the course of 6 years on and off experimenting, it got somewhat of an overhaul when the Quake engine source code was released, and I began developing a custom OpenGL-only engine for it and other mods, which supports Windows WGL and Linux GLX, and has greatly improved graphics and image quality. qME - The most popular Win32 Quake model editor, but very limiting shareware. You can also add an optional. Enthusiasts reconsidered the code and created new versions of the engine, which allows to play Quake in a more comfortable way. It is usually easy to tell when light map texture coordinates need to be inverted by looking at a rendering. How to Make a Minecraft Texture Pack. Disclaimer: Although we make every effort to ensure the validity of submissions to the GTAGarage database, GTANet cannot accept responsibility for the contents of user submitted files. This is an original texture art set originally created by Crista Forest for use in Unreal based level creation. And with the option for 8-bit, it downscales even further to 8-bit colors. You can use Wally to edit wal textures or to convert other textures to the wal format. But they get downscaled internally to either 16-bit or even 8-bit. Input a texture, start frame and number of frame to loop. This map was created for the 6th Quake II mapping contest at the Quake 2 Cafe. bsp files when used by Quake, or extracted, collected, and used in. I hate how old he looks and wanted to make him a bit younger by removing wrinkles from his face :) I've never been able to find anything decent among the mods which have been released already and that is why I decided to create my own one. Firstly: cd linux ; ln -s Makefile. Who needs school for game design when it can be done online!. We have lots of textures for use in the mod, and those in that Quake project are recreations of original quake textures, it's not like we would want TDM to look like quake. Input a texture, start frame and number of frame to loop. Initialize the texture (glTexImage2D) 3. The animation settings are in the. Instructions: To use it just drag the PAK archive to DePacker's window, then double click file entries to DePack them. If you are making a image. The goal of this project is to maintain as much compatibility as possible with the original game - just pure, vanilla Quake 2 experience as we knew it back in 1997. Your ping time measures how long it takes for data packets to get from your device to the Quake Champions server. 2 earthquakes on the Cascadia Subduction Zone with geological evidence of past coastal changes, researchers have a better idea of what kind of megathrust seismic activity was. OpenGL Texture Mapping (Core Profile) • During initialization: 1. do you have the dynamic lights zip that was provided by gzdoom? it comes with brightmaps aswell. We're less strict than other forums, but please refer to the rules. Author: Yves Allaire aka. Let's use Quake as an example: it's the difference between someone still making Quake levels all these years later, and someone who has built a Quake editor for modern sensibilities, making it all wizzy. Textures are stored directly within. The classic first-person shooter Quake II is getting re-released with some awesome graphical updates. Quake 3: Arena texture set in a basic concrete theme. So, I unpacked his textures and found the one which was colored and looked exactly like a photo of his face. Having the dll run on both makes a lot of things much easier, for example prediction. 28 UPDATE New OGRE skin replaces Witch hehe 1. This is the official Quake 2 code v3. graphics are pretty cool, but again pretty boring. Texture set: e6. Their dimensions are required to be a power of 2 in most OpenGL engines, commonly 64x64 or 128x128. So ignore the lack of tact from most members, well done for making custom content, we hope to see TF2 oriented content next time, and good luck with it in future. The custom textures used in the map resemble the Quake original "Tech" textures, and are thus a perfect addition for any map maker wanting to use "authentic" Quake textures. I can't stress enough the importance of taking the time to go through the checklist of advice below if you're having a problem with the game. So: It does load 24-bit textures. Tutorial on Quake2 Mapping in GtkRadiant by Alex Friedman and Harry Glaser December 13, 2004 This tutorial is a basic introduction to using the GtkRadiant level editor. I've named it Quake Web Tools. The animation settings are in the. You can use Wally to edit wal textures or to convert other textures to the wal format. This tells Quake 2 to draw all the triangles which make up a scene. Initialize the texture (glTexImage2D) 3. Quake 2 Retexture Project will feature more than 200 textures (that were created from scratch). wad files by level designers. BSP versions of GoldSrc and Quake are so similar that early versions of Hammer could edit Quake and Quake II maps. Quake 2 General Forums - Dedicated To The Creation Of New Quake 2 Maps. I purchased Quake 4 and started it on my AMD FX 8150 with an nVidia 660 3GB vram machine. Uses the OpenGL 1. Yeah I can forget about retextures in-game because I haven't even played the game lately, lol. Also some video cards cannot process a texture size larger than 256, so making a high-rez 1024 x 512 texture just won't be seen since the card will knock it down to 256 x 128 to digest it. And, of course, make sure the bowl you're using is large enough to hold whatever other toppings you plan on incorporating. pak file or subdirectories for textures). Making Radiant see the textures. I don't have a game in mind for it, though being able to use any Quake 3 editor to make levels for Unity is appealing. The most contemporary pipeline for graphics other than textures and models is to make use of your preferred image composition program, and then put it through Fimg to make sure it is ready for use in Quake. got some smartass running around telling everyone not to download my texture pak or any of my files off my site , He goes by the name of Trump Camp. to creating your own new textures for Wolfenstein 3D. Here is the solution: The texture wad files must be located inside the id1 folder. 5 is what you really want to be playing right now. It also includes several other changes, like an implementation of the water screen distortion effect from the. There are six textures, each with the sides/top/bottom textures. 16-gentoo-r7 ATI drivers 8. Gamemodels are usually moving so you can get away with textures that don't ooze perfection in still. MilkShape 3D 1. The bump maps that ship with Quake 3 will probably have lots of tiny bumps and cracks. You can also add an optional. whereas Darkplaces is focused on buffing up the visuals with modern HD textures and shader effects. They are Texture creation, Texture Manipulation, and Texture Application. ALCHEMY delivers Visual Effects, Simulations and CG-FX Assets. There is a group of commands to make the textures pixelated or have the pixels removed, this choice often comes down to personal preference. It's a windows-only tool, sorry. You can clearly see my usage of cone cubemaps in this screenshot. With game making tools like FPS Creator and Dark Basic Professional you can make all types of games for your PC. Adding the Texture Collection. Stupid Angry Bot - A Multiplayer Bot for Quake 4. Also, thanks for the help, Steve. Didn't want to hand edit 30+ texture variations, it's 2019. This tells Quake 2 to draw all the triangles which make up a scene. Quake 4 Texture. ALCHEMY delivers Visual Effects, Simulations and CG-FX Assets. Quake 4 Tweaker. I fixed it. It's very Quake 2-ish setting, you're stranded on Stroggos and trying to find a way out. They're much more fit for the job of a Quakecraft texture pack. And if you’re a developer, download the source from Github. Married (16 years!!) to Ruta. They are usually designed in the theme of a processing station and have giant pools of Slime and/or Water. to 144) Fixing texture bugs on modern hardware by forcing high image quality. Textures in Quake are 256 color images used in Quake maps. 0000 or 0xFFFFFFFF , have fun. Here's what's different from the default texture pack: Firework texture's have changed to bullets. (windows 32bits, 64bits, Linux, etc. The much-anticipated follow-up to Doom, Quake was one of the first games to make use of fully polygonal graphics and hardware acceleration, and is often credited as the point of origin for many lasting trends in the FPS genre, such as standardized mouse look and the WASD control scheme. Easiest Way of Making Doom Textures and Flats. It features a powerful high level API for creating complete 3D and 2D applications such as games or scientific visualizations. There you go, you have Quake 3 native. Make Quake maps with it. 0000 is sufficient and doesn't make things shiny. So being a programmer, I figured I'd make my own. qME - The most popular Win32 Quake model editor, but very limiting shareware. Set option "zero_crosshair=2" in bsp. WRATH: Aeon of Ruin is an upcoming first-person shooter video game developed by American studios KillPixel, and published by 3D Realms and 1C Entertainment. Developed by Certain Affinity, the Castle Map Pack "focuses on team objectives and vehicular combat" as well as introducing a. Quake III Arena is a multiplayer-focused first-person shooter video game released in December 1999. Look at that one solitary shiny butt cheek on the wrestler texture, with the purple pants -- look at how round that looks. My intent though, was to make a set of basic textures that could be used with almost anything else out there. wals) by setting the 0x02000000 surface flag in the surface inspector (only QERadiant 1. You LITERALLY SAID, "it's LOD adjustments resulting in quake textures. I also recommend Khreathor’s prototype.